//file acts as Uber-file
#ifdef _DEVIRTUALIZE_
	#include <RenderDll_devirt_defines.h>
#endif

#include "PostProcessMisc.cpp"
#include "PostProcessMotionBlur.cpp"
#include "PostProcessRain.cpp"
#include "PostProcessSunShafts.cpp"
#include "PostProcessWater.cpp"
#include "../../CryCommon/EngineSettingsManager.cpp"
#include "../../CryCommon/ResourceCompilerHelper.cpp"
#include "D3DAmbientOcclusion.cpp"
#include "D3DRenderAuxGeom.cpp"
#include "D3DRenderRE.cpp"
#include "DeviceManager/DeviceManager.cpp"
#include "D3DPostProcess.cpp"
#include "D3DRECloud.cpp"
#include "D3DREImposter.cpp"
#include "D3DREBreakableGlassBuffer.cpp"
#include "D3DREBreakableGlass.cpp"
#include "D3DRendPipeline.cpp"
#include "D3DLightPropagationVolume.cpp"
#include "D3DLog.cpp"
#include "D3DOcclQuery.cpp"
#include "D3DHWShaderCompiling.cpp"
#include "GPUTimer.cpp"

#ifdef _DEVIRTUALIZE_
	#include <RenderDll_wrapper_includes.h>
#endif